jettisons: (Default)
bellamy "i fucked it up again" blake ([personal profile] jettisons) wrote2025-12-31 01:16 am

APP - SING

PLAYER INFO


Player Name: Jenny
• Player Contact: [plurk.com profile] cephalopods, DM, or .astralwraith on Discord!
• Player Age: 34
• Permissions: We ask that all players fill out a permissions form for both OOC/IC. Link it Here.


CHARACTER INFO


• Character Name: Bellamy Blake
• Character Age: 23
• Character Canon: The 100
• Canon Point: Just after the season 4 finale, after the group makes it up to the Ring.

• Character History: Here

• Character Personality: Provide information about their personality, both negative and positive aspects — with three of each. Give examples of how they've behaved this way. You do not need to provide an essay, but please submit enough to give a feel for the character.

— Positive Trait: Compassionate - Bellamy is often called the "heart" of the main cast, and for good reason. He loves others deeply, and feels things just as deeply. He has an innate ability to connect with others, to read them and understand their motivations, fears, strengths and weaknesses. In many ways he's very emotionally intelligent with others, and this translates to strong leadership skills. He inspires people to follow them, and makes them feel needed and cared for. He can talk someone out of a spiral, and knows when to have a light hand and when to really push. This starts with the group of troublemakers he sways to his side in the beginning of the series, and as the series goes on, until he and Clarke are considered the default co-leaders of almost any situation the survivors find themselves in. Almost every character on the show has a moment where Bellamy boosts them with a heart-to-heart, and he's willing to do this even when their backs are against the wall and there doesn't seem to be time for it. Bellamy is able to rally others around his cause and inspire trust because those following him feel seen and cared for by him.

— Positive Trait: Determination - Or maybe stubbornness is more accurate here. Survival is the name of the game on the Ark, and even more so on the ground. Bellamy is the type who will keep fighting even when he's half-dead, and even when things look absolutely hopeless. He has no time or patience for those who give up, and this often turns into pure stubbornness, especially when he's trying to save or protect the people he loves, or those he feels he's responsible for.

Essentially every season of the show is another escalating catastrophe, and the only time Bellamy ever really comes close to giving up is when he thinks his sister, Octavia, has been killed. Even at the end of season 4, when it looks like their tiny crew is going to die in (another) nuclear apocalypse, Bellamy keeps pushing, and makes sure everyone else keeps pushing, too. This, of course, often puts him at odds with others - he can be dogmatic in his intensity, and completely unwilling or unable to see others' points of view, especially if he thinks they're betraying the greater cause or putting others in danger.

Unfortunately for perhaps everyone involved, this determination can go far in the opposite direction - there are a lot of people who are dead because they stood in the way of Skaikru's survival.

— Positive Trait: Protectiveness - This one is more neutral, but I stuck it here. Bellamy was parentified from a young age, and what's worse, on the Ark his younger sister wasn't supposed to exist, as there was a strict one child policy. This meant that if she was ever found, she and his mother would be executed. As you can imagine, this really does a number on a growing child, and so Bellamy developed an unhealthy, codependent relationship with Octavia, willing to die for her without question.

Essentially, his idea of love has become inextricably tied up with fear and protectiveness. In fact, when he thought the initial mission to the ground was a hopeless death sentence, he finagled his way onto the dropship just to make sure Octavia wouldn't die alone. This protectiveness starts with Octavia, but expands to encompass more and more people as Bellamy's circle, those he considers his "people", grows. He is constantly laying down his own safety, happiness, and even life for Clarke, Raven, Murphy, etc. He's saved countless people's lives and will go to the ends of the earth for those he loves. This also extends to those he views as vulnerable - children, people incapable of protecting themselves for whatever reason, and so on. Often in these circumstances, he's willing to put his own safety on the line for relative strangers.

— Negative Trait: Trust issues - An extension of the way Bellamy grew up on the Ark, hiding his sister from the rest of those on the space station. Gaining Bellamy's trust has a steep learning curve, and he divides the world into "my people" and "everyone else". "Everyone else" is generally disposable if it means keeping those he loves safe. While he's mostly grown out of his earlier simplistic view of "my people = good, everyone else = bad", there's still shades of it in his thinking. Of course, as the show goes on, this circle expands from just him and Octavia to a huge group of both Skaikru and Grounders. While Bellamy is generally personable to most people, as long as they don't meet under tense circumstances, it takes him a long time to fully integrate them into his circle, and a long time to open up. He's also slow to forgive - once betrayed, he hangs onto his grudges. Echo, a young Grounder woman, saved his life and vice versa. However, she then betrayed him and the rest of Skaikru, getting a number of people he cared about killed. It takes two more seasons and being trapped on the remnants of the Ark with her for five years for him to finally forgive her and move on. He also has a general distrust of authority, a side effect of growing up under the often despotic rules on the Ark.

— Negative Trait: Emotional volatility - The flip side of the "heart" role. Bellamy feels things incredibly deeply, and so he often struggles to keep a cool head. He makes rash, dangerous decisions when he’s angry, afraid or wracked with guilt. For a long time, Bellamy had trouble expressing his darker emotions in anything other than violence and anger, and while this has been tempered to a great extent, it’s still something he struggles with. In fact, this seems to be something of a family trait, considering Octavia's struggles with the same.

Bellamy also gets mired up in his guilt. He’s made a huge number of mistakes in his life, many of those ending in death, and he remembers all of them and carries them with him. Part of his insistence to do so much for others is out of a desperate attempt to make up for what he’s done to the point that multiple characters call him out on it. By his canon point, Bellamy has started taking those ideas to heart—more and more often, he tells himself “we save who we can save today”. Still, Bellamy is absolutely not pragmatic at heart. He gives up an important, lifesaving piece of machinery to save a number of trapped slaves, and he goes out into deadly radiation levels, risking his own safety, to save Raven at the end of season four.

— Negative Trait: Lack of self-worth - Bellamy bases his self-worth on his ability to protect, and so he takes each and every failure to save someone he cares for as proof of a deep, personal flaw, even if there was nothing he could do. He’s terrified of losing the people he cares about, and this is only magnified as he begins to lose more and more people as the series goes on. He often secretly believes he deserves the awful things that happen to him, and feels that, compared to the others in his circle, such as Raven, Octavia or Clarke, his importance and the need for his own safety is negligible.

• Character Skills: Does your character have any particular skills that might help them in game? Maybe they have knowledge of firearms, carpentry, fishing, maybe foraging or how to make clothes. List them here in bullet-point form:

Guard training: Bellamy was a guard on the Ark and later the ground, so he's proficient in hand-to-hand combat and with firearms (especially sniping), as well as throwing knives and axes.

Survival skills: All residents of the Ark are required to learn how to survive in the wilderness, and that experience was broadened when Bellamy got to the ground and was dumped into the deep end of the pool, so to speak. He's good at hunting, setting traps, tracking, etc. Since Bellamy's entire life has been defined by scarcity, it's second nature for him to reuse and repurpose materials, eat whatever he can, hunker down in miserable circumstances, and so on.

Misc. space stuff: As a note, The 100 essentially treats radiation and nuclear fallout as vaguely defined magic. Having said that, Bellamy is naturally more resistant to high levels of radiation, as his body metabolizes it more quickly. Apparently this resistance can be transferred to others through a bone marrow transplant, and his blood can essentially heal radiation poisoning through transfusions.

• Character Inventory:

— ITEM ONE: A semi-auto handgun with 15 rounds
— ITEM TWO: A throwing axe
— ITEM THREE: A tattered hardcover copy of The Iliad

• Important Notes: n/a!

• Writing Samples: Players must provide TWO prose writing samples. These both must be log threads. Due to the fact there is no network in this game, 'network' or 'texting'-style threads will not be accepted.

— SAMPLE ONE: Here
— SAMPLE TWO: Here